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Spend a week or three in our onsite Maker Space, creating your own inventions! Start out by earning badges qualifying you to work with a range of tools and supplies, including: 3D printers, programmable vinyl cutters, Dremel tools, sewing machines, conductive thread, soldering irons, engraving tools, breadboards, hand tools, a wide variety of electronic components, sensors, lights, speakers and motors. Follow your personal interests to design an invention to take home! You can create your own decals on the vinyl cutter and then transfer the image onto the case for your smartphone or other personal belongings. You can make a "Rube Goldberg" machine that flashes lights, makes sounds, and then turns itself off again, whenever you turn it on. You can make a plushy toy such as a teddy bear or a smart pillow that lights up and makes a sound when tilted. You can make a "mechatronic" creature that seeks water when it is "thirsty." You can make "wearable electronics" such as an LED-encrusted bracelet or cap. You can use Arduino or Raspberry Pi microcomputers to add intelligence to your creations. You can explore the "Internet of Things" [IoT] by creating your own web-enabled gadget (please also see our Advanced/Special Projects offering). As the week goes by, you may earn additional badges for collaboration, design thinking, innovative project concepts or designs, creativity, and successfully making something cool. The Maker Space can be either a good way to get started with a more project-based approach to learning or a good way to follow up on things learned in another offering in a previous week. Enrolling in consecutive weeks is OK and would allow completion of more complex projects.
$499 per week (Includes modest amounts of consumable materials. Projects requiring significant quantities of materials, or more expensive items such as microprocessor boards, may incur additional expenses, to be approved in advance by parents, so that students are able to take home their finished creations.)
WHO SHOULD ATTEND
This offering is appropriate for students age 9 and up. No prior experience is required. Older, more advanced students will be encouraged to tackle more challenging projects requiring mastery of additional tools, techniques, and, where applicable, coding. Students may elect this offering more than once, in order to explore additional tools and technologies, by tackling additional projects. Students enrolled in other topics may also use the Maker Space, for specific project needs, but on a more limited basis.